HoloLens V1 Will Debut for Devs in 2016

Satya Nadella shared in a recent interview about his company’s roadmap for an intriguing wearable.

Alongside the launch of Windows 10 last Wednesday, Microsoft Corp. (MSFT) CEO Satya Nadella gave an interview to BBC News.  The discussion wandered over several topics, but towards the end it touched on the HoloLens, a Windows 10-powered augmented reality prototype which Microsoft demoed several times earlier this year.

Asked to give a hard estimate of “When is it it coming?”, Nadella obliged.  He stated:

We will have developer versions of it first, and then it will be more commercial use cases, and it will evolve.  This is a five year journey. It’s the beginning.  Even the smartphone journey with touch was a 7 year, 8 year journey.  And that’s how you should think of any of these fundamental changes.

But we’re looking forward to getting the V1 out, which more around developers and enterprises.  And it is in the Windows 10 timeframe, which means it’s in the next year.

how Microsoft records Holographic video content for the HoloLens

Microsoft has released a new video detailing how the company records Holographic video content for the Windows Holographic platform, as well as HoloLens. Here’s the video:

As you can see in the video, Microsoft creates the high-quality videos for the HoloLens that can be compressed to bandwidth which is suitable for consumer applications. It’s pretty amazing to see how the company creates these videos which can be viewed as holograms. Their technology figures out how to present virtual objects so they fit in with the real world. Imagine a person’s hologram is projected in front of you, you could walk around the imaginary people just as if they were real, your viewpoint changing seamlessly as if they were actually there.

For those interested, the company is recording these Holographic videos at its newly created TV studio in Redmond. This TV studio has roughly 100 cameras capture a performance from many different angles and their algorithms create a highly accurate 3-D model of the person performing, resulting in a photo-real appearance.


HoloLens would integrate with Autodesk Maya 3D

At Microsoft’s Worldwide Partner’s Conference, the company demonstrated how the HoloLens would integrate with Autodesk’s Maya 3D animation software — a popular graphic art and design program.

They want us to present is a kind of continuity between a tool and new forms of visualization. In fact, the demo starts using your mouse and keyboard, while working on your desktop modeling.
At the same time we have a virtual model to our right, on the table, with which we can interact.
But the most spectacular is the next step, counting on stage with a real motorcycle without fairing, the intention is that it put us virtually, and thus check the layout in a real element. Spectacular.

To loop the loop, Microsoft and Autodesk invite us to think of a collaborative effort, with the addition of another designer who is on the other side of the world. You can make changes and review the model, an experience that we had already hinting it would be key to other demonstrations.

3D images students explore, alter, and examine from every angle

For education, Microsoft HoloLens will help make incredible leaps forward in productivity, collaboration, and innovation. See how Microsoft HoloLens transforms the way we teach anatomy and our understanding of the human body as we help to prepare the next generation of doctors.


Learning comes alive when flat illustrations become 3D images students explore, alter, and examine from every angle. Microsoft HoloLens is helping Case Western Reserve and the Cleveland Clinic transform teaching for the future.


NASA, Microsoft Collaborate to Bring Science Fiction to Science Fact

NASA and Microsoft are teaming up to develop Sidekick, a new project using commercial technology to empower astronauts aboard the International Space Station (ISS).

Sidekick uses Microsoft HoloLens to provide virtual aid to astronauts working off the Earth, for the Earth. A pair of the devices is scheduled to launch on SpaceX’s seventh commercial resupply mission to the station on June 28.


“HoloLens and other virtual and mixed reality devices are cutting edge technologies that could help drive future exploration and provide new capabilities to the men and women conducting critical science on the International Space Station,” said Sam Scimemi, director of the ISS program at NASA Headquarters in Washington. “This new technology could also empower future explorers requiring greater autonomy on the journey to Mars.”

The goal of Sidekick is to enable station crews with assistance when and where they need it. This new capability could reduce crew training requirements and increase the efficiency at which astronauts can work in space.

“Microsoft HoloLens is about transforming the ways you create, connect, and explore,” said Alex Kipman, technical fellow, Windows and Devices Group at Microsoft. “Sidekick is a prime example of an application for which we envisioned HoloLens being used – unlocking new potential for astronauts and giving us all a new perspective on what is possible with holographic computing.”

NASA and Microsoft engineers tested Project Sidekick and the Microsoft HoloLens aboard NASA’s Weightless Wonder C9 jet to ensure they function as expected in free-fall in advance of their delivery to the microgravity environment of the space station.

Sidekick has two modes of operation. The first is “Remote Expert Mode,” which uses Skype, part of Microsoft, to allow a ground operator to see what a crew member sees, provide real-time guidance, and draw annotations into the crew member’s environment to coach him or her through a task. Until now, crew members have relied on written and voice instructions when performing complex repair tasks or experiments.

The second mode is “Procedure Mode,” which augments standalone procedures with animated holographic illustrations displayed on top of the objects with which the crew is interacting. This capability could lessen the amount of training that future crews will require and could be an invaluable resource for missions deep into our solar system, where communication delays complicate difficult operations.

After the devices arrive at the space station, crew members will test and verify the software and hardware functionality in a standalone mode. A second set of devices to be delivered on a future mission will test and verify Sidekick functionality with network connectivity to test the Remote Expert Mode. NASA expects astronauts on the station will first use Sidekick by the end of the year.

Sidekick also will be used and evaluated during the NASA Extreme Environment Mission Operations (NEEMO) 20 expedition set to begin July 21 when a group of astronauts and engineers live in the world’s only undersea research station, Aquarius, for two weeks. The Aquarius habitat and its surroundings provide a convincing analog for space exploration.

The Sidekick project is part of a larger partnership formed by NASA and Microsoft to explore applications of holographic computing in space exploration. Earlier this year, NASA and Microsoft announced a collaboration to develop software called OnSight, a new technology that will enable scientists to work virtually on Mars using the same HoloLens technology. NASA’s Jet Propulsion Laboratory (JPL) in Pasadena, California, led the development of Sidekick and OnSight. NASA’s Johnson Space Center in Houston led testing and certification of Sidekick for use onboard the space station.

“Our team is excited to be building virtual and mixed reality tools that will make our explorers more efficient and effective,” said Jeff Norris, project lead for Sidekick and OnSight at JPL.

The International Space Station is a convergence of science, technology and human innovation that enables us to demonstrate new technologies and make research breakthroughs not possible on Earth. It has been continuously occupied since November 2000 and, since then, has been visited by more than 200 people and a variety of international and commercial spacecraft. The space station remains the springboard to NASA’s next giant leap in exploration, including future missions to an asteroid and Mars.

Credits: NASA


Forte VFX1 Virtual Reality Headgear

A Brief History of Virtual Reality,  the Forte VFX1 HMD (head mounted display)

A retro-review of the VFX1, a mid-90’s virtual reality headset for the PC. Includes a brief history of VR, a thorough walk-through of the VFX1’s features, and gameplay footage of the VFX1 in action with Doom, Quake, Descent, Flight Unlimited, and EF2000. Also includes clips from 1990’s VR-sploitation flicks like Johnny Mnemonic, Virtuosity, and The Lawnmower Man.